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| Common | |||||||
| Image exporting | |||||||
| Aspect ratio control | |||||||
| MSAA+SSAA | |||||||
| Order-independent transparency | |||||||
| Object picking | |||||||
| Coordinate systems | |||||||
| 3D view | |||||||
| Fully customizable axis | |||||||
| Customizable interaction keys | |||||||
| View synchronization | |||||||
| LIT materials | |||||||
| 3D markers | |||||||
| Object transformation | |||||||
| Color legend | |||||||
| Camera view | |||||||
| 2D view | |||||||
| Data | |||||||
| Raster data | |||||||
| Data collections | |||||||
| Primitives | |||||||
| Labels | |||||||
| Series | |||||||
| Points | |||||||
| Surfaces | |||||||
| Raster data with normal mapping |
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| Raster data with coloring using a ColorMap |
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| Irregular data surfaces | |||||||
| Structured grid surfaces | |||||||
| 4D points | |||||||
| Contours | |||||||
| 4D series | |||||||
| Volumetric | |||||||
| Volume rendering using the GPU ray casting technique |
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| Volume rendering with shading using the GPU ray casting technique |
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| Maximal/average/minimal intensity projection GPU ray casting technique |
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| Volume sections | |||||||
| Isosurfacing volume rendering using the GPU ray casting technique |
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| Other | |||||||
| Demo and examples | |||||||
| Personal area on website | |||||||
| Unlimited minor version updates |
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| 1 year free main version updates |
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| 1 year 24/7 support | |||||||
| Unprotected source code | |||||||
| Access to SVN server (beta, prereleases, etc.) |
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